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Unity web player for mac os x
Unity web player for mac os x






  1. #Unity web player for mac os x mac os
  2. #Unity web player for mac os x mac
  3. #Unity web player for mac os x windows

Use these settings to customize how Unity renders your game for desktop platforms. This section allows you to customize a range of options organized into the following groups: Splash Image Player settings for desktop platforms For information on common Splash Screen settings, see Splash Screen. Use the Virtual Reality Splash Image setting to select a custom splash image for Virtual Reality A system that immerses users in an artificial 3D world of realistic images and sounds, using a headset and motion tracking. Note: If you disable this option, your application can’t use the Windowed Fullscreen Mode.Įnable this option to show the application in the background if Windowed Fullscreen Mode is used (in Windows).Įnable this option to allow default OS full-screen key presses to toggle between full-screen and windowed modes.Įnable this option to restrict desktop players to a single concurrent running instance.Įnable each aspect ratio that you want to appear in the Resolution Dialog at startup (as long as they are supported by the user’s monitor).

#Unity web player for mac os x mac

For more information, see Publishing to the Mac App Store.Įnable this option to allow resizing of the desktop player window. Warning: If you plan to submit your application to the Mac App Store, leave this option disabled.

#Unity web player for mac os x mac os

This is not supported on Mac OS X.Įnable this option to write a log file with debugging information. Player Options settings for Desktop platforms PropertyĮnable this option to ensure standalone games in Fullscreen Mode do not darken the secondary monitor in multi-monitor setups. For example, you can set options for users to resize the screen and specify how many instances can run concurrently. Use this section to specify the settings to customize the screen. This enhances Projects on a Retina display, but it is somewhat resource-intensive when active.Įnable this option to have the game running in the background instead of pausing if the app loses focus. This option is only available if the Fullscreen Mode is set to Windowed.Įnable this option to enable support for high DPI (Retina) screens on a Mac. Set the default height of the game screen in pixels. This option is only available if the Fullscreen Mode is set to Windowed. Pixel lighting is calculated at every screen pixel. Pixel size depends on your screen resolution. Set the default width of the game screen in pixels The smallest unit in a computer image. This option is not available if the Fullscreen Mode is set to Windowed. To disable this, disable the Resizable Window setting.Įnable this option to make the game use the default resolution used on the target machine. In this mode, the window is resizable by default. Set your app to a standard, non-full-screen, movable window, the size of which is dependent on the app resolution. This option is only supported on macOS on other platforms, the setting falls back to Fullscreen Window. On macOS, this means a full-screen window with an auto-hidden menu bar and dock. Set the app window to the operating system’s definition of “maximized”.

#Unity web player for mac os x windows

This option is only supported on Windows on other platforms, the setting falls back to Fullscreen Window.

unity web player for mac os x

Unlike Fullscreen Window, this mode changes the OS resolution of the display to match the app’s chosen resolution. Set your app to maintain sole full-screen use of a display.

unity web player for mac os x

See in Glossary chosen in the Player settings, so that the content isn’t stretched. When scaling, Unity adds black bars to the rendered output to match the aspect ratio The relationship of an image’s proportional dimensions, such as its width and height. Unity renders app content at the resolution set by script (or by user selection when the built application launches), but scales it to fill the window. Set your app window to the full-screen native resolution of the display.

unity web player for mac os x unity web player for mac os x

This defines the default window mode at startup. Resolution section for the Desktop Player platforms PropertyĬhoose the full-screen mode. This section allows you to customize the screen mode and default size. Use the Resolution and Presentation section to customize aspects of the screen’s appearance in the Resolution and Standalone Player Options sections. You can upload different sizes of the icon to fit each of the squares provided. You can find documentation for the properties in the following sections:Įnable the Override for Windows, Mac, Linux setting to assign a custom icon for your desktop game. For a description of the general Player settings, see Player Settings Settings that let you set various player-specific options for the final game built by Unity. This page details the Player settings specific to Mac OSX.








Unity web player for mac os x